Today we’d like to tell you about 2 Kickstarter board game projects, that we got our hands on recently. Both look quite ambitious and are coming in September.
Philosophia – September 10th
Philosophia, just like the name implies, deals with Greek thinkers and the spirit of the ancient era. Philosophia is an eurogame at heart but puts lots of work into making the setting atmospheric and providing some unique solutions.
The goal of the game may sound simple. Collect 3 Labyrinth Tokens before the Romans arrive and destroy your precious civilization. All players who get their hands on these precious tokens get to take a part in the final, endgame debate. Each will have to show his ideas and that he’s the greatest thinker to grace the ancient era.
If you want to get your Labyrinth Tokens fast, you’ll have to outsmart other other players. That includes building schools (4 of these net you a Token), doing research in temples and much more.
Players can also visit oracles to gain guidance in the form of cards or even try gaining a favor of the Greek gods.There are 13 actions to take total and, according to the early pres info: 50 different endings and 30 paths to victory.
The game is aimed at up to 6 players and yes: you can play it singleplayer. The solo mode is not only available but also comes with 3 different difficulties.
VALHAL – September 17th
VALHAL is a board game project, that some of you may remember from 2 years ago. Just like the previous installment, the new one is a viking themed title with a heavy focus on historical accuracy (no horned helmets!). Players take on the roles of jarls of the island of Fjörnheim and lead their people to victory and prosperity.
VALHAL works in 2 to 4 player groups and there are some elements of (optional) cooperation. Each player raids the mainland area to get their hands on new resources necessary for their people. Successful raid leads to valuable loot and other goods. Thanks to these you can build and improve your own settlement. Mechanics like changing seasons can make your life easier or harder. Interestingly: buildings don’t pop up instantly and slowly get erected with each passing season (turn).
The second edition of VALHAL improves the component quality by miles (eg. cardboard tokens become plastic ones). There were small changes to the rules to make the game easier to understand (without simplifying it). New gameplay variants were introduced too, so the replayability should increase significantly. There were also many minor visual changes made: from better lettering to the addition of the achievement tokens.