Let’s get to business!
Light Hunters: Wind of the Dunes & Tide of Atlantis – September 18th
Light Hunters debuted back in 2017 and there was a single expansion released for it so far. The new campaign, launching this week, will include a second expansion and add an unique “Pandora Edition” of the game that features every product released in the series so far – all packed into a new box with a special, holographic effect.
The story of Light Hunters is scarce, but that what makes it intriguing.
Somewhere there exists certain dark forest, where groups of exiled people are forced to live. All of them have complicated pasts, often including acts of heroism and lost fame. The only way to get out of the wretched place is banding up and defeating all other groups like yours. Those who succeed will be able to summon the mysterious forest spirits, which will lead them out of the tree labyrinth forever.
Light Hunters is a cooperative, team fighter card game. Players divide into 2 equal teams and fight each other until one side has no heroes remaining. The newest expansion adds 8 completely new characters to the already available bunch. They’re all designed to make the game more complex and increase the number of choices for players. Many of the newly added heroes include new token related mechanics that allow for marking multi-round effects that turn the entire game on its head.
Other additions include a duel mode where every player controls 3 characters and has access to two thirds of their entire skill set. This allows you to pretty much create your own, unique “character/team” with its own strategy.
Joan of Arc 1.5 – October 1st
One of the biggest Kickstarter board game successes ever is coming back in a new, upgraded edition. Joan of Arc by Mythic Games, the project that managed to collect over 2 million USD during its campaign in 2017, will become available again along its new expansion called “Teutonic Knights”.
The game is famous for its amazing setting, that mixes historically accurate medieval Europe with old legends filled with beasts: from dragons to demons. Miniatures are of the highest quality you can find in the industry and apart from player characters, they represent various buildings and scenery. Joan of Arc is divided into a variety of scenarios, with different goals and challenges to overcome.
The Teutonic Knights expansion will explore the history of the era even deeper. Crusades and knight orders were the main inspiration here. This includes their historical opponents like Poland and Lithuania, with their Slavic and Baltic mythologies added to the already existing pool of monstrosities. We can also expect a plenty of new scenarios for players to challenge.
Backers will be able to get nearly all of the stuff from the original campaign. The total number of minis will reach the insane 1100 with all the new content. Completionists will also be able to get their hands on the Deluxe Storage Box that will hold all of the components released so far.
Beyond Humanity: Colonies – October (2nd half)
The topic of merging board games with technology keeps popping up a lot this year. And now it doesn’t just include mobile apps, but slowly moves towards hardware too – just look at CMON’s Teburu. Recently we’ve learned about another interesting project of this kind, and it turns out, the Kickstarter launch is only a month or two away.
Beyond Humanity: Colonies is a heavy, 2-6 player tabletop game that merges both old and new types media. It was designed by people who love board games and… had some succesful hardware KS campaigns before.
Beyond Humanity: Colonies is an euro game at heart. The story is only a background, but creates a believable, dark vision of the future. The planet Earth is in a miserable state and humanity is moving to other places in space. As a player, you’re tasked with creating a base on some distant, habitable celestial body. Everyone starts with slightly asymmetric player bonuses and the HQ building is placed on the shared map.
So where does the technology part come in? During the course of the game you will add new elements to your base and expand it – improve production, generate income etc. Each building is a separate plastic mini and has its own chip. Each construction must be connected to others to form a proper metropolis. Buildings not only emit lights, but can send and receive information through RFID technology. For example: scanning decree cards near your HQ activates them in the app.
App also has all the necessary info about your colony and people who live there. There’s no need for counters, meters and other components often met in euro games. Instead: application does all the math by itself – which means that a very complex game can be played in a much more digestible and faster way.
The game also generates the planet you’re playing on every time you start, and apparently 700.000 combinations can be created this way – making for a level of replayability hard to find elsewhere.
The KS campaign of Beyond Humanity: Colonies is coming in the second half of October. We can’t wait to see how the final version looks like!