Even though the gift buying season is almost upon us, many people still flock to Kickstarter and pledge for games coming a year or two later.
While the amount of projects usually decreases near December, this year actually seems quite strong. Today we want to show 3 ongoing projects that caught our attention and still have 1-2 weeks to go. Enjoy!
Let’s start with a project that already has $621,129 pledged by backers and its campaign doesn’t seem to slow down anytime soon. Bardsung is being published by Steamforged Games. The designer responsible for its gameplay are Mat Hart (Dark Souls the Board Game) and Sherwin Matthews (Resident Evil 2: The Board Game).
As the title suggests, your ultimate goal will be to become a hero so famous, that you become immortalized in the songs of many generations of bards. Bardsung is an ambitious dungeon crawler with many additional game systems that make the world richer and your decisions more important. Everything comes together as a 50 hour long campaign, extendable with a bunch of expansions. Things you do or paths you take change your story a lot, so there’s always a reason to replay previously finished scenarios again.
Bardsung is co-op based, allows solo mode and playing in a group of up to 5 players. Every dungeon you’ll be braving is procedurally generated. Heroes start with some basic stats and skills but can evolve according to your taste. The map is slowly revealed (and generated) as you travel through it, so at the beginning everything surrounding you is a mystery. That, along with amazing miniature designs makes this game quite tempting and explains its popularity among Kickstarter backers.
This “theme-traveling game” caught us by surprise by all the creativity put into it. While the players compete using numerous mechanics known from existing board games, the main attraction of the game is bending its rules and changing everything to make your chances at winning bigger and finally: crushing your opponents.
Theme-traveling begins right at the beginning when you pick the themes you will play in. Want a pirate adventure or a sci-fi one? How about prehistory? All of these are there. When you start playing you need to pick 4 themes out of 6 available.
As for the components the game has different kinds of chips, cards, and energy cubes. Mechanics also include drawing cards, trading and hand limits. Why are we listing this? Because each of these can be altered or even made unimportant if you play your cards right. Bending the rules to your advantage is vital here. Things that would grant somebody tons of victory points might suddenly become worthless thanks to your actions. The game feels brutal but fun as hell and we really like it.
And now something we don’t often write about. A game highly based on dexterity with a healthy dash of euro style gameplay. While the concept seems crazy, the more we learn about Hibachi the more we seem to like it.
Hibachi turns players into cooks working in a restaurant where all the food is prepared in front of the clients – similarly to Japanese teppanyaki cuisine. Orders are flowing from left and right and you need to get your hands on proper ingredients and utensils as fast as possible. 2 to 4 players can compete to become the best cook in the house.
The ultimate goal is to be the first chef to successfully prepare 3 dishes ordered by the clients. You get your ingredients by throwing chips onto the board and picking whatever they land on. It’s also possible to sell ingredients you don’t need. If you target your throws well, you may even move the chips of your opponents and complicate things for them.