6: Siege – Disarming Bombs and Saving Hostages in Mythic’s Latest Tabletop Game

The Rainbow unit known from the novel by Tom Clancy has a solid place established in pop culture. It starred in various media including dozens of video games for over 23 years and there are some talks about a movie. A 2015 video game called Rainbow Six: Siege has allowed the franchise to reach whole new levels of popularity and became one of the top tactical shooters available on the market. 

From Bytes to Tables

6: Siege. Trademarks and visuals belong to their rightful owners.

Mythic Games, a company known for many amazing titles like Darkest Dungeon: The Board Game, Reichbusters and HEL: The Last Saga, has announced that their next project is going to be an adaptation of Rainbow Six: Siege. 

So how did people at Mythic design this adaptation? First: they made it into a team based competitive PvP game that can be played in 1v1, 1v2 and 2v2 groups. Players take on the role of attackers and defenders. The battle itself is waged on maps inspired by the ones from the actual game. Same with weapons and many other mechanics.

Mission Begins

6: Siege. Trademarks and visuals belong to their rightful owners.

Each game begins by picking a mission from the Mission Book. Missions themselves describe goals for each team, usually based on the type of the mission. These are divided into Control missions where players need to control certain areas of the map, Bomb missions where one team needs to disarm 2 explosives and Hostage missions where attackers need to save people trapped by the defenders team.

6: Siege. Trademarks and visuals belong to their rightful owners.

Each mission has a list of suggested 5 Operators for each team, but the designers are encouraging players to experiment and build their own teams to make full use of 6: Siege’s strategic team building mechanics. 

Time is Running Out

6: Siege. Trademarks and visuals belong to their rightful owners.

In most missions the defending team starts inside a building while the others need to find their way to it and complete their objective. The game is played over 5 rounds, so both teams need to do everything to achieve victory within that period. Attackers will try to save hostages and disarm bombs before the time runs out while the other team will attempt to delay everything and wait for the fifth round to finish. Alternatively: you can also win by wiping out the other team which might be easier in the case of some more complex missions.


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Breaking the Walls

6: Siege. Trademarks and visuals belong to their rightful owners.

Each player begins with 5 operator profiles representing their team. Each profile describes the weapon used by the Operator, their attributes (range, amount of hit dice etc.) as well as a unique gadget action that they can use.

During the game, each Operator can perform two actions per round. Apart from the special gadget one, these include movement, attacking targets in the line of sight or even overwatching areas which leads to automatic attacks to any trespassers. 

6: Siege. Trademarks and visuals belong to their rightful owners.

When the game begins the Defender player can rearrange some elements of the area and place special gadgets like security cameras or shields. Their Operators remain hidden at the beginning which adds tons of strategic gameplay to figure out where the team members are located. 

One of the most interesting and creative mechanics in the game is the ability to destroy the environment. Walls that receive this type of treatment turn into Breaches and can be walked through by spending additional movement points. This way, the game provides lots of creative ways to manipulate the mission area and to come up with even more strategies. Walls can have 3 levels of thickness with the thickest being indestructible and the other 2 destroyable with different means.

More Features

6: Siege. Trademarks and visuals belong to their rightful owners.

Just like the Rainbow Six video game series, 6: Siege puts a huge focus on strategizing, creating loadouts and tailoring your gaming experience to your taste. The companion app designed specifically for this game is one of the ways to add more customization. You can use it to add timers to the deployment phase for both players or to adjust the difficulty depending on your preferences. 

6: Siege. Trademarks and visuals belong to their rightful owners.

Further customization involves 3 gameplay modules that can be used if the players want to alter the rules a bit. The first one adds tons of depth to the deployment phase, the second introduces Hide action usable during the game and the third module makes Overwatch action free for all Operators.

6: Siege on Kickstarter

The newest title by Mythic Games will be crowdfunded on Kickstarter this Summer. We still don’t know about the official launch date, but according to the publisher it’s going to be revealed on June 14th. 

>>> Sign up for the campaign here

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