3 Upcoming Science Fiction Kickstarter Board Games – 2021

Newest batch of upcoming Kickstarter board game previews is here. Today we want to talk about 3 upcoming science fiction games that might share a genre but have completely different mechanics. They’re all coming to KS this summer and fall. Enjoy!

Power 62 Delta – June 30th

Power 62 Delta. Trademarks and visuals belong to their rightful owners.

Chess is easily one of the world’s most famous games. It’s centuries old and keeps on fascinating new generations of players. Still, chess is quite a classic game, so many will tell you that it doesn’t evolve. While this might be true to a degree, I mean the way people play it changes, there are many games inspired by chess that alter the rules in often unusual ways.

Power 62 Delta. Trademarks and visuals belong to their rightful owners.

Power 62 is certainly one of the most creative takes on chess we’ve seen recently. First of all: compared to most games in this genre, it has quite a complex story. Players take on the roles of alien races fighting to get their hands (and tentacles) on Eranium – a high quality power source. There are two ways to win the game: capturing your opponent’s Eranium Processor Key or defeating their Emperor piece.

Power 62 Delta. Trademarks and visuals belong to their rightful owners.

The game, apart from the classic 2 player mode, can be played in bigger player counts up to 6 players at once. To move and perform actions players use cards. Move cards allow various ways of advancing your pieces, while the others can feature black holes that change the situation on the board, numerous obstacles and powers. Each turn you draw a new card and perform 3 actions like moving, activating a black hole or using special powers.

Power 62 Delta. Trademarks and visuals belong to their rightful owners.

The game is divided into 2 modules. Delta 1.0 is what the authors call the base game with all the core mechanics, while Delta 2.0 adds the miniature collecting aspect


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The Artemis Odyssey – August / September

Artemis Odyssey. Trademarks and visuals belong to their rightful owners.

Great news for fans of the fantastic Bruno Faidutti (Mission: Red Planet, Raptor, Citadels). This fall his newest game created with Serge Laget (Nidavellir, Shadows Over Camelot) will be crowdfunded on Kickstarter. 

Artemis Odyssey. Trademarks and visuals belong to their rightful owners.

The Artemis Odyssey was designed as a sequel to the Artemis Project and is set many years into the future. It also takes many mechanics from Ad Astra, while doing a lot to modernize them and make the whole game much more fast paced.

Artemis Odyssey. Trademarks and visuals belong to their rightful owners.

A lot has changed since the events of the previous chapter in the story. This time, you play as different factions striving to explore the universe. Over the course of your games you will chart new planets, start colonies for your people and work on developing new vessels to continue your quest and make it as far as possible. There are many ways to plan your exploration and get points but as soon as a player gets 77 of these the game ends and they become a winner.

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Velocity: Vanguard – June 29th

Velocity Vanguard. Trademarks and visuals belong to their rightful owners.

In Velocity: Vanguard 1 to 4 players strive to complete numerous missions either cooperatively or competitively. What does working on theselook like? You control up to 3 spaceships and try to fulfill your goal in a specified number of rounds. Missions include exploring asteroids, fighting alien species, defending stations and many others. Meanwhile you also have to work on upgrading your ships, recruiting and training the best crew possible and managing everything to end up as successful as possible. 

Velocity Vanguard. Trademarks and visuals belong to their rightful owners.

While the above sounds more or less like many other space exploration games, Velocity: Vanguard actually has plenty of features that set it apart from these. First of all: the vessels don’t just move through hexes. Instead they all need to make use of physics and often be piloted in some unique way. Planning trajectories will be vital if you plan to succeed.

Velocity Vanguard. Trademarks and visuals belong to their rightful owners.

During missions you not only need to maneuver but also specify what each of your crew members will focus on. While the game belongs to the SF genre, it offers quite a realistic take on it with all the physics and team management options. Additionally there’s quite a lot of customizability here thanks to ship modules and different specialists available. We’re quite excited to see how this one turns out.


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Now on Kickstarter

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