January is almost here, and 2021 is already starting to look busy on Kickstarter. Today we want to talk about 3 board game campaigns launching as soon as January. Enjoy!
Epic Seven Arise – January
Farside Games is a brand new board game publisher with a pretty interesting debut game launching in January. The project feels ambitious, as not many companies start their portfolio with a big scale, campaign based adventure game. The team at Farside has decided to tackle this challenge and release Epic Seven Arise with the help of Kickstarter backers.
The game was designed for 1 to 4 players and is set in a world of Orbis known from a popular mobile game Epic Seven. Each player takes on the role of a child of a goddess Diche and was born to fulfill a mission to save Orbis from an entity called the Archdemon. At the beginning of the game players choose who they want to play as, and then keep developing their characters by getting better equipment. All of them are unique and have different powers.
While the game is highly cooperative and requires you to work together to complete the goal of the scenario, at the end the player who has contributed the most is named the Grand Champion and becomes the winner.
Epic Seven Arise looks tempting and the initial materials show plenty of content: from a selection of different scenarios to tons of good looking components like the miniatures and tile based maps that you assemble for each game.
Masters of Mutanite – January 5th
Masters of Mutanite, designed by Andrew Federspiel, is an innovative deck building card game coming to Kickstarter on January 5th. The setting seems to be heavily inspired by superhero stories. Here: a meteorite shower consisting of titular Mutanite has transformed a number of people into mutants, who wield unique powers. Because of these they started fighting each other to prove who is the strongest mutant in the city.
Masters of Mutanite is a fast paced skirmish game aimed at 2 to 4 players, who each control a single mutant with customizable powers. Why did we call the game innovative? Well, apart from using a variety of cards, characters can move around the board and pick elements of the environment (like water towers or trees) to use them in their battle. The city, where the combat takes place, consists of 8 areas, each with its own standees featuring various objects. Destroying these leads to creating elements like fire or water and can damage or even poison your enemies.
Over the course of the game, each character goes through mutations and there’s over 40 of them available on cards. Additionally, you can choose from 24 different traits for your mutant. This leads to making the character more unique and stronger, while also allowing you to tailor them to your needs and play style.
Reload – January
The newest campaign by Kolossal Games (Western Legends, Mezo) is launching on Kickstarter next month. The action takes place in the far future, where huge corporations try to train mass-cloned humans into perfect soldiers, mercenaries and possibly: space explorers. To gain experience, they get transported to special islands where they fight each other and try to survive in conditions similar to other planets. If that wasn’t enough, the entire thing is being live streamed on TV, and attracts millions of viewers each episode.
Reload is an attempt to tackle a genre known mostly from video games – the “battle royale”. We felt that somebody will try to design a board game inspired by the likes of Fortnite or PUBG sooner or later. Reload can be played by 2 to 4 players and the goal, like you’d expect, is to defeat everyone and become a sole survivor (unless you’re playing in team mode). You can move around, place traps, attack others in close combat or from a distance.
Each player controls a different character with unique skills and dice. The latter are vital to the gameplay as you place them on your player board to perform actions. Interestingly, performing more actions per turn makes your character more vulnerable, thus adding the element of risk to the game. You will have to choose if you want to do more or leave some dice unused to protect yourself.